Ego Updates: The internet and the asymmetry in us and outside of us

On the internet, people are finally themselves. But the web’s new openness and transparency only shows the surface while the important mechanisms of our lives are becoming less visible and manoeuvrable for many. Individuality and tenacity are falling by the wayside. Are our egos becoming an application of techno-modernisation? Or a commodity? If invisible changes […]

Selfie publishing. Filter identities, self-emoticons, non-sense

“Every man for himselfie .” Culture critics regard selfies as the death rattle of a declining Western world. Others consider them as the most accessible and effective current means of performative self-conviction. Depending on your perspective, selfies are the next big thing in art – or they make the term art obsolete. Christiane Frohmann talks […]

What’s mine is yours: New copyright laws in digital culture production

Thanks to digitalisation, culture production is in a period of radical change. The paths which creative professionals, companies and cultural institutions can follow today are becoming more manifold and at the same time – both consciously and unconsciously – more dependent on copyright. We will be looking at concrete examples of various developments. Presenter: Rabea […]

Internet & identity in the context of the history & future of life on earth

Tao Lin is one of the most popular authors associated to alt lit (alternative literature), a social media based creative community, which empathizes popular and internet culture and experiments with the possibilities the web offers for the creation and publication of literature. Tao Lin is the author of the novels “Taipei” (2013), “Richard Yates” (2010), […]

Objection! Friendship between avant-gardists and nerds

Are nerds, hackers and computer specialists the true avant-garde of the 21st century? After all, they are the spearheads of global movements like Anonymous and WikiLeaks, they have access to information that the average citizen does not and they actively shape our understanding of public and digital society. For two years, theatre director Angela Richter […]

The Myth of Clans – An introduction into the world of gaming communities

Gaming communities connect people, often across all kinds of geographic and demographic borders. Passionate gamers organise themselves into clans and guilds and spawn a community culture that functions according to its own particular rules and which, in many cases, goes beyond the virtual world. Prof. Geisler (Spawnpoint, Media Education Institute for Computer Games) sheds some […]