The Myth of Clans – An introduction into the world of gaming communities

Date 18. Januar 2014
Start 21:30 Uhr
End 22:00 Uhr
Event Lecture
Place Upper foyer
With Martin Geisler and gamers

Gaming communities connect people, often across all kinds of geographic and demographic borders. Passionate gamers organise themselves into clans and guilds and spawn a community culture that functions according to its own particular rules and which, in many cases, goes beyond the virtual world. Prof. Geisler (Spawnpoint, Media Education Institute for Computer Games) sheds some light on the world of gamer communities and talks to gamers about their individual experiences in various guilds and clans.

© Martin Geisler
© Martin Geisler

Prof. Martin Geisler is a graduate of the Walter Gropius School for Art and Design and studied Social Pedagogy at the Erfurt University of Applied Sciences. After completing his doctorate degree with the thesis title “Mythos Clans – Dimensionen und Strukturen von Computerspielgemeinschaften” (Clan Myths – Dimensions and Structures of Computer Game Communities), he became a lecturer and teacher for Media Education and an eLearning employee at the Erfurt University of Applied Sciences. Since 2007 he has run Spawnpoint, a media education institute for computer games. Since October 2011 he has been Professor of Media and Cultural Education at the FH Jena in the Department of Social Sciences.
Twitter: @paspertou22